The Marsh (Mission Note)

Wan and Cheldric make good with their promise to the Obonto tribe as they start their quest to find master wizards who are willing to help perform a ritual to give them back their human forms. They managed to rope in Midnight, Halrac, and Wolfram to accompany them in this excursion.

Their first target is Wanda Wickerbottom, the Witch of the Wetlands, whom Finneas said resides in the heart of Repo'kohu island in the Rivens. She is a well-accomplished Dendromancer and will do her best to protect the natural environment.

They travel from Myrlos to the coastal town of Felthuri where they managed to rent a boat of some fishermen to take them to the island. On the way there, the party purchased some wands from a monochromatic kobold.

Upon arriving on the island, the party was split up by a tornado and had to fend for themselves for a while before they could regroup at the giant Banyan-grove Tree where they immediately faced-off with a giant Swamp monster! Wanda reveals herself as the one controlling the Swamp monster and she was only doing so because she was trying to protect the island from loggers who have recently begun their operations. The party agreed to help her in her defense as heavy footsteps and an ominous smoke trail starts moving towards them.

The party joined forces with Wanda and some of the denizens of the island to help defend their home from a giant mechanical tree-cutting machine called the Bush Whacka. After a few close calls they manage to pull through and destroy the machine. With this shared victory and Wanda's gratitude, they were able to persuade her to do the ritual, giving Wan a sending stone so that they could contact her the ritual is complete.