Category:World Anvil

The below are the categories to sync with World Anvil


 * Generic Article: Write any content you want, without prompts. This can be used for additional content, RPG homebrew rulesets, Introductions to chapters, stories, prose, etc.
 * Building: Or a landmark. Wonders, natural and built, ruins, dungeons, temples, great trees, Smithy, Inn, castle. Anything that you can point to and people consider significant enough to name.
 * Character: From Kings and Queens to heroes, peasants and Gods.
 * Condition: Natural and Magical Diseases, illnesses, mutations and transformations.
 * Conflict: Wars, battles, sieges and skirmishes. Generally, what happens when two sides meet each other with pointy sticks, or inky ones.
 * Country: Countries are specialized territorial organizations concerned with the management of the citizens living in their territories (This is a secondary link to the Organization Template).
 * Document: Treaties, books, artwork, manuals, guides, statements and so much more!
 * Ethnicity: Not the species but the people related by common cultural ancestry. Not the people of a Kingdom, but the people with same beliefs and traditions.
 * Geography: Worlds and universes, galaxies, solar systems, planets, mountain ranges, valleys, great seas, swamps and lakes. All geographic locations.
 * Item: Everyday use, coins, tools, weapons, armour from the most common to the unique.
 * Language: The ways that intelligent species communicate in your world and exchange ideas and thoughts.
 * Material: Raw materials, trade resources, chemical elements. Anything from mithral and adamantium to uranium and unobtainium 2000.
 * Military Unit: Military formation prototypes. How does your legions, phalanx, swordsmen, pike men, knights look like. Which are their equipment and tactics
 * Myth/Legend: The lore of the world. Think King Arthur, crocodiles in the servers of New York, or Bigfoot.
 * Natural Law: Maybe in your world gravity works differently, or there is magic in the air, or light travels slow. Any out of the normal or supernatural laws of nature and physics.
 * Organization: Kingdoms, baronies, churches of gods (organized religion), secret societies, armies of ruthless mercenaries, knight and wizardry orders. Territorial and non-territorial.
 * Plot: Story plots are your overarching plots, acts, scenes, beat or however you call your story parts. Use them for your prose or your RPG campaign outline.
 * Profession: From the plumber to the extravagant hacker and sword for hire, professions define the flavor of your world and the people in it.
 * Prose: Haikus, poems short stories, chapters of your books displayed cleanly and with focus on readability.
 * Religion: Organized religions are specialized organizations concerned with the spiritual matters and management of their followers.
 * Title: King of Endor, First citizen of the Federation, Admiral of the Okabu Federation Fleet, Archmagi of the Loboutas etc.
 * Mission Notes: RPG Session reports, track notes about what occured during your sessions, have a starting point when you organize your next session.
 * Settlement: Anything from the tiniest of villages to the most bustling of space hurled gigantic space stations.
 * Species: Animals, plants, sentient or intelligent. Humans, elves and aliens included.
 * Spell: Magic incantations, rituals, psionics, superpowers!
 * Technology: Science and technologies. From the invention of agriculture, to steam engines and laser blasters.
 * Tradition: Customs, traditions and rituals. Harvest celebrations, remembrance days, secret handshakes and how many kisses on each cheek.


 * Vehicle