Character Management

This page aims to provide a guide to players both new to D&D and veteran alike on what are the best practices and quick methods to getting your character setup

Character Tracking
Over the course of managing your character, you will need to be able to track the below key information:


 * Character Sheet
 * Inventory
 * Currencies
 * Consumables
 * Attunables
 * Other items

You will therefore need at least one (1) method of tracking. * Semi-automated means adding a feat or such will also link to added proficiency/ability/effect elsewhere

Character Creation
Beautiful slides from Faerwynd. Fast Build at http://fastcharacter.com/

There are more allowed options than restricted ones.


 * 1) Create a character
 * 2) *Characters always start at level 2
 * 3) *Races and Classes
 * 4) **Myrias Homebrew
 * 5) **Character Limitations (Please read)
 * 6) *Stats
 * 7) **We allow Standard Array and Point Buy. These stats can be freely reassigned as you desire during Tier 1
 * 8) **We allow Rolled Stats, and you may freely rearrange the values you roll, but you may not reroll them under any circumstances
 * 9) ***You can only have one(1) T1 character with rolled stats
 * 10) ***Rolled stats must be done in #bot-prem, running !roll 6 4d6d1
 * 11) **** A @DM must be requested to observe before performing the roll
 * 12) ***You may not reroll. Don’t try to make us feel bad about the shitty stats you rolled
 * 13) ***When a rolled T1 character ascends to T2, or dies, you are allowed to roll a new character
 * 14) ** Health follows the fixed/average method
 * 15) *Special rule on Languages - https://www.gmbinder.com/share/-MjwEZ9t41mC_0VXCmg5
 * 16) *When creating a new character, you also gain 50gp and 1 Potion of Healing for free!
 * 17) **This is on top of your starting equipment (which you cannot sell)
 * 18) **This is on top of equipment from your background
 * 19) **You do not get any gold from other sources (your character must start with only 50 gold)
 * 20) Create a Character Token and image
 * 21) *Character Token - a top-down view of your character, preferably with transparent background
 * 22) *Character Image - a full frontal view of your token (for inspiration)
 * 23) *Tools:
 * 24) **Heroforge.com - you can use this to uniquely create your token and image
 * 25) Character profiles and backstories: Where’s your character from? What’s their origin? How did they come to be mercenaries of Verifoss? Questions like these can be answered by writing a character profile and posting it on the #character-profiles channel in the Guild Registry.
 * 26) *Your character will gain 100gp! But you can only post your character profile once you've played in a mission.
 * 27) Roleplay and Flavor - when expressing your character there are many ways to enrich the experience, all of which are absolutely optional
 * 28) * Voice acting - from tone of voice, to speed or cadence of speech, to accents
 * 29) *Re-flavoring - describe how your spells/attacks look as you cast/do them
 * 1) *Re-flavoring - describe how your spells/attacks look as you cast/do them

- I'm a newbie to Dungeons & Dragons and I need help making a new character! Don't worry! You can freely express in #🍺tavern that you are a newbie and most (if not all) players would be more than willing to help you in your journey into learning this game we've all come to love! We understand that character creation is a daunting process especially for people who don't know what each number would actually mean, so a few people (including myself) are more than willing to create a character for you! I assure you it's no hassle; just ask!

Character Profile
You can maintain a profile of your character at the World Anvil of the campaign,

http://www.worldanvil.com/epic/BjCeBiYCjbnK7FA0D3gWu3hJrZxqGv/join/woxm-etZc-1aFame

Your First Mission?
Sign-up to a mission at #mission-board or better yet, request a mission from @Dungeon Master and @Guest DM

Experience
One experience is gained per sanctioned mission (on success) and one for each chronicle on mission end.

Mastery System
Homebrew mechanics for crafting and Masteries! These are essential for your power progression and your need to be cool and fancy! Myrias has incorporated the homebrew Mastery system in order to give players free reign in deciding what kind of weapons, armor, and accessories they’d like to add to their arsenal. At certain levels, your character will gain a mastery point that they can spend in order to be able to create such wondrous items. Mastery points are representative of the downtime your character spends honing themselves in their craft. Note also that even if you’ve spent a mastery point on one discipline, you may spend your next one on an entirely different discipline, or choose to bolster that single discipline and unlock higher tier effects.


 * Brewing
 * Smithing
 * Alchemy
 * Jewelcrafting
 * Glassblowing

Mission Tiers
※Chronicles only provide experience points at the tier the missions happen at. Ex, If the player character at level 7 submits a chronicle for a mission that happened while at level 4, they gain 50gp for its completion.

* If you have ascended two characters to Tier 2, all characters created from henceforth will start at level 3 instead of level 2

Changing Stats of a Character at T2 or higher
[1] For standard array and point buy characters, you can rework and redistribute your ability scores using standard array / point buy. For rolled characters, you can only redistribute the 6 original numbers to different ability scores.

[2] An ASI can be changed to a different ASI, a feat can be changed to a different feat, and a feat can be changed to an ASI, or vice versa.

[3] For Wizards, spells known include the spells written in your spell book.

Other Notes: - Remember to note where your Ability Score Increases and Skill / Tool Proficiencies are coming from. You will not be able to respec your character if you don't remember how they were built! -

A @Dungeon Master is required to be present when respec-ing your character.

Graduation Games
When a Player Character (PC) reaches the Tier Cap, or experience level where they are able to move up to a new tier (example: a level 4 PC with 4 total experience), the PC must undergo one mission in order to "Graduate" into the next tier of play.

-Graduation games are more difficult than other games. Conversely, non-graduation games are less difficult than other games.

-A PC that has reached their Tier Cap will no longer gain experience for mission successes and chronicles (such as in Sanctioned Missions).

-When a PC that is at their Tier Cap would normally gain experience, they instead gain 50gp. This allows a certain amount of "flexibility" when submitting a chronicle in the #art-house. A player could opt to hold on to chronicles and submit them when their PC has reached their Tier Cap in order to gain more funds, or save them for when they've reached the next tier of play in order to gain experience for higher levels (maybe even to the extent of skipping a whole class level).

-Graduation games can be requested by the player who is booking a mission.

-If more than one PC at their Tier Cap participates in a graduation game, they both enter the next tier of play

Character Slots
We adopt the concept that each character takes a 'slot' identified by the character name. The name of your character will be the one thing that cannot change even during the start of your journey. The character’s name (slot) will be tied to the following: gold, inventory, and experience points.

Dealing with multiple characters

 * If you have multiple characters, you may trade between them at the cost of 50gp to the guild per unique item. This will be paid by the giver, not the recipient.
 * For example: You may transfer 60 arrows to another character for 50gp. Transferring a greatsword and 20kg Adamantium would cost a total of 100gp.
 * You may not lend or transfer money between your characters. No exceptions to this rule.
 * You may make use of your character’s mastery at the end of a mission for the benefit of another character that you own at no additional cost, but the gold deduction for crafting/upgrading an item must be at the recipient’s expense.
 * For example: When Aaron finishes his mission killing kobolds, he decides to smith a longsword for Baron, another character that belongs to the same player. The cost for creating the longsword will be shouldered by Baron.