Weaving (Mastery)

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Becoming a Weaver
Upon taking this Mastery at level 1, you gain proficiency in Weaver's tools, if you don't already have it, and you are able to produce new gear that you can distribute and wear as you desire.

Crafting Gear
At the end of a mission, you can explain to the DM that you mean to start crafting something. You may choose from the list of craftable gear/upgrades and spend the gold required to make it. You will then make a Intelligence, Wisdom, or Charisma-based Weaver's Tools check to see if the job was a success.

On a Mastery check, you can do one of the following:


 * Craft equipment
 * Upgrade equipment

Tier Limitations
Tier 2 and higher upgrades are initially closed off to Tier 1 weavers. You can only forge armor and weapons, and confer Tier 1 upgrades to them.

Furthering Your Mastery
At T2 you are able to upgrade robes

Level Prerequisites
It takes some skill to wield specialized gear. This being the case, upgraded gear will require characters to reach a certain level threshold in order to be able to properly utilize these weapons to the fullest.

Crafting Roll
The crafter needs to make a Intelligence, Wisdom, or Charisma-based Weaver's Tools check.

$$Crafting Roll = 1d20+[AbilityScoreModifier]+[Tools Proficiency]$$

Example: Character with only a single point invested in Weaving has a +3 Wisdom modifier (Wisdom ability score of 16/17). Below level 5, their proficiency bonus would be +2. Therefore, they roll:

$$Crafting Roll = 1d20 + 3 + 2$$

Upon making a check to see whether a piece of gear is crafted successfully with a DC of 16.

Tier 1: Creating Robes
You can craft robes. These robes require that you choose a type and a thread that the robe will be made of. Robes cost 400gp to make, require an ingot of the thread type you wish to use, and have a crafting DC of 16. Failing a check wastes the money and metal spent to make the robe. These robes require attunement to gain benefits from

Type

 * Mage's Robe: Your AC is equal to 12 + Spellcasting Modifier.
 * Pugilist's Robe: You have advantage on your saving throw/ability check against the Grapple and Restrain Condition.
 * Survivor's Robe: Your Maximum HP additionally increases by 1 per level.

Thread

 * Adamantium: Your base AC increases by 1.
 * Mithral: Your maximum HP further increases by 1 per level.