Jewelcrafting (Mastery)

Particles of lustrous material kick up into the air and gently waft downwards, as the artisan holds the burnished gem against the edge of the grinding stone. He pulls it closer, turns the many adjustments on his monocle, and inspects the surfaces on this tiny, but elaborate jewel. The lights in his tiny studio magnify the brilliance of the minuscule planes, a myriad of colors collide together as the glare pierces through the faces, intersecting with each other, each one a small component to a larger kaleidoscope of hues.

"Not enough," he mutters to himself, and proceeds to bring the gem towards the grinding stone once more. He leans in close to observe the mineral shrink ever so slightly as he presses on the lap with it, and the lamplight reflects off of his lens, into the multitude of perfect, pristine gemstones lining the multiple cases in his workshop. A plethora of beautiful, alluring jewels and cabochons in their bezels, all breathtaking in their own respective rights, but, apparently just not enough.

Official GMBinder: https://www.gmbinder.com/share/-MZ3ET8kw6s2PDZKbLOj

Equipping Arcane Accessories
All arcane accessories require attunement in order to benefit from. On top of this, there are level requirements in order to take advantage of higher-tier equipment.

Becoming a Jeweller
Upon taking this Mastery at Tier 1, you gain proficiency in jeweler's tools, if you don't already have it, and you are able to produce new arcane accessories that you can distribute and wear as you desire. At the end of every mission, you may explain to the DM that you mean to start crafting an arcane accessory. You may choose from the list of craft-able accessories and effects in this document and spend the gold required to make it, as well as any other materials required by the project. You will then make a Dexterity or Intelligence-based Jeweler's Tools check to see if the job was a success.

Crafting Roll
The crafter needs to make a Dexterity or Intelligence-based Jeweler's Tools check. The DC can be determine from table below:

Example: Character with only a single point invested in Jewelcrafting has a +3 Intelligence modifier (Intelligence ability score of 16/17). Below level 5, their proficiency bonus would be +2. Therefore, they roll:

$$Crafting Roll = 1d20 + 3 + 2$$

If you fail the crafting check by 5 or more, the jewel is lost.

Spells without spell features can still be infused into a jewel (if at all for the sake of availing of the accessory's feature.) The GP cost and crafting DC, in this case, is the same as if it had a spell feature.

Furthering Your Mastery
When increasing your mastery tier in jewelcrafting, you will choose one discipline to study, available to choose among the Jewelcrafting Institutions of Myrias. Doing so will unlock the appropriate upgrade paths available to that discipline for your arcane accessories. Upon gaining another mastery level, you can further decide to deepen your knowledge in that discipline, or expand the breadth of your knowledge by choosing another institution to study from.

Jewelcutters' Guild of Thrynn (JGT)
Lapidary has been the traditional craft of Thrynn Artisans since even before the shattering, and the decades of polishing and grinding has led to a quality unmatched by any other craftsman. The Jewelcutters’ Guild of Thrynn pride themselves on the ornate detail they put into every facet, every edge, and this level of meticulous work is mirrored in the magical gemstones they produce.

The Shayra Geological Association (SGA)
Each facet, brilliant; each step, pristine. The unique gem-cutting style of the Shayra Geological Association brings great gratification to the country, producing and exporting gems with wondrous patterns and arrangements on a miniscule, almost imperceivable scale. All of this work does not fall on unappreciative eyes, however, as every jewel set in a bezel holds a transcendental energy only those who are worthy can manifest.

Arcane Accessories: Potential Unleashed
From deep study and arduous practice, you've unlocked the ability to infuse and utilize the magic within these jewels. Below, you will find applicable gems, which are only waiting for you to work on.

Arcane Accessories are crafted by jewelcrafters, which an adventurer must wear and attune to in order to take advantage of its effects. Arcane accessories have two features: An Accessory Feature and a Spell Feature.

Accessory Features are features that are granted by the gemstones themselves and their level of refinement by jewelcrafter.

Spell Features are features that are imbued by the jewelcrafter into each individual gem.

At higher levels, jewelcrafters are able to create Immaculate Arcane Accessories at Tier 2, which make use of three gems in one, and Masterwork Arcane Accessories at Tier 3, which take advantage of six gems, or two Immaculate Arcane Accessories, thus taking advantage of multiple accessory features with only one attunement slot.

Crafting Basic, Immaculate, and Masterwork Arcane Accessories
After deciding on which spell feature you wish to grant, you will then choose a jewel you possess that you wish to use as a base for your jewelcutting. The gold cost and difficulty in the project are both determined by the level of the spell you wish to enhance in the arcane accessory. After succeeding your crafting check, you now have a basic arcane accessory that you're able to attune to and benefit from. If you fail the crafting check by 5 or more, the jewel is lost.

Spells without spell features can still be infused into a jewel (if at all for the sake of availing of the accessory's feature.) The GP cost and crafting DC, in this case, is the same as if it had a spell feature.

Immaculate Arcane Accessories are comprised of three basic arcane accessories that must be of the same gem. Upon reaching second tier in jewelcrafting, this is made available to you. Using three basic arcane accessories, you can make another crafting check. The DC for this project is 17, and the gold cost is 400gp. Remember that in order to unlock a higher tier accessory effect, all gems in the accessory must be of the same type.

Masterwork Arcane Accessories are composed of either 6 basic arcane accessories (in order to gain masterwork accessory features) or 2 immaculate arcane accessories, or 1 immaculate and 3 basic arcane accessories, all must be of the same gem. These follow the same rules as Immaculate Arcane Accessories. The DC for this project is 20, and the gold cost is 800gp.

Limitations of Arcane Accessories
Arcane accessories require attunement to be able to use the Gem Feature and the Spell Feature in it.

Similar Arcane accessories do not stack effects.


 * For example: Attuning to two amethysts will only grant you storage for a single spell, not two. In the same way, attuning to two garnets only restore hit points equal to your spellcasting modifier, not double.

In the case that an arcane accessory is made at a higher tier than another, the stronger feature will be used in place of another.


 * For example, a Masterwork Topaz Arcane Accessory will supercede an Immaculate Topaz Arcane Accessory, even if these two were made by different jewelcrafters from different jewelcutting disciplines.

If a masterwork accessory has an SGA and JGT feature for the same jewel, you can only choose one of those features to activate. (this is literally the worst possible thing you could do.)

If a masterwork arcane accessories require that both of the immaculate arcane accessories within it (if it uses two) to have the same institution bonus.

A masterwork arcane accessory can contain two immaculate arcane accessories within it that make use of different jewels. In this case, there will be no masterwork feature, but two immaculate features.

Reducing Arcane Accessories
There may come a time that you feel the need to change the accessory feature or spell feature of something that you already have.

Doing the following can only happen at the end of the session (this does not use your mastery craft check)


 * Simple Arcane Accessories can be broken down into their base jewel forms for 5gp each.
 * Immaculate Arcane Accessories can be split 3 into simple arcane accessories for 15gp.
 * Masterwork Arcane Accessories can be split into 2 Immaculate Arcane Accessories (If it is made of two) for 30gp.
 * Masterwork Arcane Accessories can be split into 6 Arcane Accessories for 30gp.

Cantrip Features
Crafting Cost: 100gp

Crafting DC: 12

Level 1 Spell Features
Crafting Cost: 150gp

Crafting DC: 12

Level 2 Spell Features
Crafting Cost: 200gp

Crafting DC: 12

Level 3 Spell Features
Crafting Cost: 300gp

Crafting DC: 14

Level 4 Spell Features
Crafting Cost: 350gp

Crafting DC: 14

Level 5 Spell Features
Crafting Cost: 400gp

Crafting DC: 14

Level 6 Spell Features
Crafting Cost: 500gp

Crafting DC: 16

Level 7 Spell Features
Crafting Cost: 550gp

Crafting DC: 16

Level 8 Spell Features
Crafting Cost: 650gp

Crafting DC: 18

Level 9 Spell Features
Crafting Cost: 700gp

Crafting DC: 18

The future of Jewelcrafting
In the future, we wish to implement more Spell Features that include levelled spells, as well as introduce more jewelcutting disciplines, and even more gemstones.