Mera Fumiris Server

Welcome to the Mera Fumiris group! We are mainly hosted on Discord wherein we facilitate the following D&D activities and adventures.

Here's a sneak peek at some of the shenanigans our mercenaries get up to:



Character Management
Character management is done with server-wide rules to keep fair play and a shared context of the built character between Dungeon Masters and Players. This includes the unique Mastery system to help with character progression.

Missions
D&D sessions comprise of one Dungeon Master (DM) and up to five Player Characters (PCs).

Before a Mission
There will be a "home base" where characters will come from and leave from. Most characters born from a West Marches gaming style are normally employed by or part of a greater community or organization. Because of this, it is up to the player to decide why their character has joined this community and what compels them to work for them.

Players can easily drop in and drop out on a per-mission basis. Players will be signing up for missions that they will be playing in. For example, if a game will be played on a Tuesday, players will be taking the initiative to join that game. This allows for flexibility and frequent games. It is imperative that a mission is finished on the day indicated. No extensions allowed.

There are level requirements per mission. This is normally dictated by the level of the character that requests a mission. Every character that participates in the mission must be within a certain level range. Being in each level range also grants you an according Discord Role that will act as a quick reference for missions that you're eligible for, as well as easy identification for players who have also achieved the level you have. The levels are split into four tiers:


 * Tier 1: Levels 2–4, Ritter
 * Tier 2: Levels 5–10, Chevalier
 * Tier 3: Levels 11–16, Baronnet
 * Tier 4: Levels 17–20, Vassal

Mission difficulty and rewards are generally the same. Missions will be of manageable difficulty assuming four people in the party. At five players, the mission will be that much easier. With less players, you can imagine that the mission will be harder. In consideration of this, mission rewards will be static and will only be dependent on the mission Tier. The rewards are as follows:


 * Tier 1:  to the whole party
 * Tier 2:  to the whole party
 * Tier 3:  to the whole party
 * Tier 4:  to the whole party

Gold is awarded to the whole party to provide an incentive for smaller parties. Less players means higher difficulty, and so the reward will increase. Unless otherwise specified, all missions are assumed to be sanctioned. Sanctioned missions come from Executors, and these missions provide the gold reward and experience. However, some missions can turn up as unsanctioned, which offer no gold reward or completion experience to the party. These can come about because the nature of the mission is player-driven or done without the guild's knowledge. These missions are more likely to pop up when pursuing personal hooks. Don't worry though! Missions like these often have their own rewards hidden inside them.

'''Warning! There are failure conditions to each mission.''' This goes hand-in-hand with the per-mission method of West Marches. If we can't finish during the allotted time, then you get nothing.

Mission Planning
Missions and story-beats are dictated by players. Players will be approaching DMs with ideas for what the mission will be. This will reduce the burden of creating a whole mission by giving the DM a prompt to work with. Not only that, but doing so will allow for more frequent games as well.

Almost any mission can be suggested by players. The request only has to fill one of two requirements: The organization your character is part of would be willing to enact it or has a stake in resolving this matter, or that it is for the personal growth of your character. This can also include your character trying to get stronger by hunting for a better weapon, armor, etc.

Check the Mission Board for any missions that are currently recruiting! If you see a mission that fits your schedule, just head over to the Tavern and tag the appropriate Dungeon Master with your character information as well as which mission you're signing up for. If you don't see a mission that fits your schedule, you can schedule a session!

During a Mission
The DMs use a variety of platforms: Roll20, Foundry VTT, and Astral VTT. To alleviate the effort of creating and updating character sheets across the games, Mera Fumiris uses the Beyond20 extension to roll from our D&D Beyond character sheet.

Chronicle
What is a chronicle? A chronicle is a work that explains what happened during a mission or what a player was feeling due to the mission. It could be a full recount of what happened, or even an insight into a single moment that occurred. This can be reflected through writing, drawing, music, basically any form of art. This must be posted in #🖌art-house in order to be considered a valid chronicle. You may take as long as you want to create a chronicle!

What's the point? To tell everyone else about what happened during the mission! After all, everyone is part of the mercenaries guild. As a participant in the mission, it's your job to disseminate information for others to learn!

Stores
You can buy in between missions from stores that are accessible at "The Guild Hall" category of channels in Discord.


 * Burk's Poshuns
 * Burk Coin
 * Meadhbh, the Guild Apothecary
 * Ferrus Carat: The Tattoo Artisans Guild
 * Haltop Emporium (limited availability)

Using spells between missions.
-PC's that are level 5 or higher can cast spells between missions. When a PC uses a spell out of a mission, they lose a spellslot of the corresponding level for the next mission they participate in. PC's can only lose one spellslot in this way (So they cannot cast two spells before another mission, in order to prevent abuse)

-A specific list of spells can be bought as a service. Spells cast in this way can be availed of indefinitely. Contact your DMs for the prices.

Special case with Gentle Repose
-Gentle Repose lasts until the end of Sunday, after which the body will continue to decay again. PC's can avail of Gentle Repose between Saturday and Sunday to refresh the timer. By monday, if no paper trail exists, the body will instantly decay past the 10-day window of revival spells. Do not ask for consideration in this matter, because you'll just make the DM's feel bad by telling you that you passed the grace period.

Diamond Missions
Note: Diamond missions are more difficult than normal missions. Tread with care.


 * [Ritter] Any PC or group of PC's can spend 400gp for a sanctioned mission to gain 300gp worth of diamonds with a chance for more.
 * [Chevalier] Any PC or group of PC's can spend 1000gp for a sanctioned mission to gain a single 500gp diamond with a chance for more.

The guild will not exchange excess diamonds for gold. Keep track of it yourself.

RP-wise, diamond cannot be easily bought from stores, and will normally cost more than the value they are appraised at if they are (ex. buying a 50gp diamond for 100gp).

Artificer Infusions
To prevent abuse, artificer infusions cannot be applied to/from characters outside of the current active mission.

As a Dungeon Master
'''I'm running my own campaign over on X! I want to run a one-shot! I want to invite everyone on the server to my personal campaign!''' As a matter of principle, we do not allow recruitment posting of campaigns unrelated to the server. Your campaign can come up in regular conversation and you can definitely tell people to join, but only if others express interest first. One-shot sessions can only be run by a Dungeon Master.

I want to become a DM! How do I go about that? If you're interested in becoming a DM, you'll need to read up on how to do so here:

https://docs.google.com/document/d/1JtM3Wt4ISlnXceMVEP_5RJXzZ5gje-0eL6_BVoDytRk/edit?usp=sharing